cl_utils.lua
Framework = nil
loadEvent = "QBCore:Client:OnPlayerLoaded"
CreateThread(function()
if not Framework then
if GetResourceState("qbx_core") == "started" then
Framework = "qb"
elseif GetResourceState("es_extended") == "started" then
Framework = "esx"
elseif GetResourceState("qb-core") == "started" then
Framework = "qb"
end
end
end)
CreateThread(function()
if Framework == "qb" then
Framework = exports['qb-core']:GetCoreObject()
loadEvent = "QBCore:Client:OnPlayerLoaded"
elseif Framework == "esx" then
loadEvent = 'esx:playerLoaded'
Framework = exports['es_extended']:getSharedObject()
elseif Framework == "oldEsx" then
loadEvent = 'esx:playerLoaded'
Framework = nil
CreateThread(function()
while Framework == nil do
TriggerEvent('esx:getSharedObject', function(obj) Framework = obj end)
Wait(10)
end
end)
end
end)
RegisterNetEvent(loadEvent, function()
SendNUIMessage({
action = "init",
lang = Config.locales[Config.Locale],
})
TriggerServerEvent('ak4y-giveaway:JoinedGame')
end)
getCarData = function(name)
local carData = nil
local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed)
local vehItemNameHash = GetHashKey(name)
if not IsModelInCdimage(vehItemNameHash) then return end RequestModel(vehItemNameHash) while not HasModelLoaded(vehItemNameHash) do Wait(0) end
local vehicle = CreateVehicle(vehItemNameHash, playerCoords.x, playerCoords.y, playerCoords.z - 200.0, 1.0, false, false)
FreezeEntityPosition(vehicle, true)
if Framework == "esx" or Framework == "oldEsx" then
carData = Framework.Game.GetVehicleProperties(vehicle)
else
carData = Framework.Functions.GetVehicleProperties(vehicle)
end
DeleteVehicle(vehicle)
DeleteEntity(vehicle)
return carData
end
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