Configuration
Config = {}
Config.locales = {}
Config.Locale = "en"
Config.ItemImagePatch = "nui://ox_inventory/web/images/"
Config.DisableGpsItem = "gpsremover"
Config.Interaction = "drawtext" -- target or drawtext
Config.Levels = {
[1] = {
min = 0,
max = 500,
},
[2] = {
min = 501,
max = 1000,
},
[3] = {
min = 1001,
max = "∞",
},
}
Config.PoliceJobs = {
["police"] = true,
["sheriff"] = true,
["sasp"] = true,
}
Config.PoliceAlert = function()
-- your police dispatch event
print("police alert send")
end
Config.RandomPickUpProps = {
[1] = {
prop = "m23_2_prop_m32_prof_crate_01a",
reward = "weapon_pistol",
},
[2] = {
prop = "m24_1_prop_m41_rm_crate_m_01a",
reward = "water_bottle",
},
}
--DANGER LEVEL 0: NOTHİNG WILL SPAWN
--DANGER LEVEL 1: DOG WILL SPAWN
--DANGER LEVEL 2: ARMED NPCS WILL SPAWN
--DANGER LEVEL 3: ARMED NPCS AND DOG WILL SPAWN
--DANGER LEVEL 4: ARMED NPCS AND DOG WILL SPAWN - YOU CAN CHANGE NPC'S WEAPON AND POLİCEBLİP THAT'S YOUR CHOICE
--DANGER LEVEL 5: ARMED NPCS AND DOG WILL SPAWN - YOU CAN CHANGE NPC'S WEAPON AND POLİCEBLİP THAT'S YOUR CHOICE
Config.Missions = {
[1] = {
time = 45,
level = 1,
multiplayer = true,
cartypes = "shabby",
name = "MISSION #1",
possiblemoney = 15000,
desc = "Smash random vehicles they find on the street, the smashing will be slower and the rewards will be more limited.",
cooldown = false,
dangerlevel = 0,
policenotify = true,
policeblips = false,
items = {
"lockpick",
},
rewards = {
money = 175,
xp = 35,
},
ShreadLoc = {
engine_hoist = {
vec4(-559.83, -1680.04, 19.31, 202.48),
vec4(-562.17, -1681.06, 19.31, 208.42),
vec4(-563.97, -1682.53, 19.28, 207.71),
vec4(-557.47, -1681.69, 19.31, 135.35)
},
jack = {
vec4(-565.91, -1683.58, 19.23, 227.89),
vec4(-567.4, -1684.81, 19.23, 230.48),
vec4(-568.58, -1686.2, 19.27, 241.87),
vec4(-567.58, -1688.18, 19.28, 284.76)
},
coords = vec4(-556.9, -1694.66, 19.21, 33.49),
boxcoord = vec4(-554.35, -1707.29, 18.9, 130.89),
},
location = {
locname = "LOS SANTOS STR.SLOBOZ",
streetname = "Vinewood Street",
photohint = "./img/icons/bgmap.png",
hintcoords = vec3(190.63, -1677.34, 29.61),
vehiclespawncoords = {
[1] = {["vehicle_coord"] = vec4(207.37, -1688.86, 29.53, 219.47)},
[2] = {["vehicle_coord"] = vec4(174.33, -1709.96, 29.29, 229.91)},
[3] = {["vehicle_coord"] = vec4(246.79, -1743.99, 28.88, 48.79)},
[4] = {["vehicle_coord"] = vec4(117.05, -1596.49, 29.58, 174.41)},
[5] = {["vehicle_coord"] = vec4(146.27, -1693.26, 29.45, 57.54)},
[6] = {["vehicle_coord"] = vec4(259.72, -1794.87, 27.07, 137.25)},
[7] = {["vehicle_coord"] = vec4(243.03, -1753.87, 29.13, 138.84)},
[8] = {["vehicle_coord"] = vec4(240.47, -1675.03, 29.29, 229.68)},
},
vehicles = {
"asea",
"dilettante",
"stanier",
"glendale",
}
}
},
[2] = {
time = 45,
level = 2,
multiplayer = true,
cartypes = "regular",
name = "MISSION #2",
possiblemoney = 15000,
desc = "Smash random vehicles they find on the street, the smashing will be slower and the rewards will be more limited.",
cooldown = false,
dangerlevel = 1,
policenotify = true,
policeblips = true,
items = {
"lockpick",
"Melee",
},
rewards = {
money = 175,
xp = 35,
},
ShreadLoc = {
engine_hoist = {
vec4(-559.83, -1680.04, 18.31, 202.48),
vec4(-562.17, -1681.06, 18.31, 208.42),
vec4(-563.97, -1682.53, 18.28, 207.71),
vec4(-557.47, -1681.69, 18.31, 135.35)
},
jack = {
vec4(-565.91, -1683.58, 18.23, 227.89),
vec4(-567.4, -1684.81, 18.23, 230.48),
vec4(-568.58, -1686.2, 18.27, 241.87),
vec4(-567.58, -1688.18, 18.28, 284.76)
},
coords = vec4(-556.9, -1694.66, 19.21, 33.49),
boxcoord = vec4(-554.35, -1707.29, 18.9, 130.89),
},
location = {
locname = "LOS SANTOS STR.SLOBOZ2",
streetname = "Vinewood Street2",
photohint = "./img/icons/bgmap.png",
hintcoords = vec3(-1128.01, -346.47, 49.15),
vehiclespawncoords = {
[1] = {["dog_coords"] = vec4(-1333.25, -228.22, 42.92, 281.8), ["vehicle_coord"] = vec4(-1329.05, -228.32, 42.9, 302.63)},
[1] = {["dog_coords"] = vec4(-1331.43, -147.25, 47.8, 199.01), ["vehicle_coord"] = vec4(-1329.12, -155.5, 47.34, 261.71)},
[1] = {["dog_coords"] = vec4(-1220.66, -200.59, 39.18, 42.97), ["vehicle_coord"] = vec4(-1222.56, -195.61, 39.18, 75.94)},
[1] = {["dog_coords"] = vec4(-1417.3, -243.42, 46.38, 106.65), ["vehicle_coord"] = vec4(-1422.14, -240.68, 46.38, 218.0)},
[1] = {["dog_coords"] = vec4(-1379.54, -324.23, 39.88, 226.78), ["vehicle_coord"] = vec4(-1375.66, -326.1, 39.55, 128.95)},
[1] = {["dog_coords"] = vec4(-1187.89, -458.44, 33.88, 223.57), ["vehicle_coord"] = vec4(-1183.74, -460.26, 33.91, 187.93)},
[1] = {["dog_coords"] = vec4(-1578.36, -238.38, 49.47, 173.37), ["vehicle_coord"] = vec4(-1578.68, -243.41, 49.48, 238.8)},
},
vehicles = {
-- "buffalo",
-- "baller",
"buffalo4",
-- "vigero2",
-- "nightshade",
-- "baller2",
}
}
},
[3] = {
time = 45,
level = 3,
multiplayer = true,
cartypes = "expensive",
name = "MISSION #3",
possiblemoney = 15000,
desc = "Smash random vehicles they find on the street, the smashing will be slower and the rewards will be more limited.",
cooldown = false,
dangerlevel = 2,
policenotify = true,
policeblips = true,
items = {
"lockpick",
"GPS Remover",
"Weapon",
},
rewards = {
money = 175,
xp = 35,
},
ShreadLoc = {
engine_hoist = {
vec4(-559.83, -1680.04, 19.31, 202.48),
vec4(-562.17, -1681.06, 19.31, 208.42),
vec4(-563.97, -1682.53, 19.28, 207.71),
vec4(-557.47, -1681.69, 19.31, 135.35)
},
jack = {
vec4(-565.91, -1683.58, 19.23, 227.89),
vec4(-567.4, -1684.81, 19.23, 230.48),
vec4(-568.58, -1686.2, 19.27, 241.87),
vec4(-567.58, -1688.18, 19.28, 284.76)
},
coords = vec4(-556.9, -1694.66, 19.21, 33.49),
boxcoord = vec4(-554.35, -1707.29, 18.9, 130.89),
},
location = {
locname = "LOS SANTOS STR.SLOBOZ3",
streetname = "Vinewood Street3",
photohint = "./img/icons/bgmap.png",
hintcoords = vec3(-581.85, 635.31, 140.23),
vehiclespawncoords = {
[1] = {
["npc_weapon"] = "weapon_pistol",
["vehicle_coord"] = vec4(-615.79, 677.47, 149.85, 349.99),
["npc_coords"] = {
vec4(-620.87, 677.39, 149.91, 327.52),
vec4(-610.01, 675.27, 149.88, 13.04),
vec4(-605.82, 672.82, 151.6, 357.12),
vec4(-624.96, 682.69, 150.13, 322.51),
},
},
[2] = {
["npc_weapon"] = "weapon_pistol",
["vehicle_coord"] = vec4(-695.89, 705.5, 157.3, 27.81),
["npc_coords"] = {
vec4(-701.8, 710.69, 158.29, 261.55),
vec4(-692.95, 703.88, 156.55, 3.4),
vec4(-706.62, 719.59, 159.34, 268.35),
vec4(-703.7, 711.85, 162.03, 261.91),
},
},
[3] = {
["npc_weapon"] = "weapon_pistol",
["vehicle_coord"] = vec4(-811.49, 705.12, 147.13, 15.38),
["npc_coords"] = {
vec4(-814.76, 705.2, 147.19, 293.05),
vec4(-804.22, 705.61, 146.92, 57.81),
vec4(-820.72, 700.15, 147.2, 295.3),
},
},
[4] = {
["npc_weapon"] = "weapon_pistol",
["vehicle_coord"] = vec4(-1107.28, 795.09, 165.2, 188.19),
["npc_coords"] = {
vec4(-1104.59, 795.83, 165.27, 183.96),
vec4(-1110.66, 792.2, 164.83, 223.19),
vec4(-1099.88, 792.89, 166.0, 203.5),
},
},
[5] = {
["npc_weapon"] = "weapon_pistol",
["vehicle_coord"] = vec4(-1374.75, 452.64, 104.99, 80.23),
["npc_coords"] = {
vec4(-1379.86, 447.72, 104.55, 357.4),
vec4(-1377.27, 455.52, 104.9, 89.9),
vec4(-1386.49, 453.49, 104.95, 7.5),
vec4(-1375.66, 443.14, 105.68, 17.69),
},
},
},
vehicles = {
"buffalo5",
"dominator9",
"turismo2",
"coquette4",
"tenf",
}
}
},
[4] = { --special mission don't change index
availableHours = {
start = 12, -- 20:00
stop = 23 -- 23:00
},
time = 45,
level = 3,
multiplayer = true,
cartypes = "expensive",
name = "MISSION #3",
possiblemoney = 15000,
desc = "Random Vehicle Mission The NPC can give the player a random vehicle mission, the player has to search, find, drive and destroy the specified vehicle.",
cooldown = false,
dangerlevel = 5,
policenotify = true,
policeblips = true,
items = {
"lockpick",
"GPS Remover",
"Weapon",
},
rewards = {
money = 175,
xp = 35,
},
ShreadLoc = {
engine_hoist = {
vec4(136.82, -382.95, 42.26, 339.02),
vec4(133.89, -382.09, 42.26, 336.88),
vec4(130.54, -381.13, 42.26, 341.03)
},
jack = {
vec4(125.72, -377.2, 42.28, 285.92),
vec4(126.12, -375.03, 42.27, 273.09),
vec4(127.31, -372.52, 42.26, 300.98)
},
coords = vec4(137.9, -362.88, 43.26, 266.97),
boxcoord = vec4(140.08, -369.01, 43.26, 217.51),
},
location = {
locname = "LOS SANTOS STR.SLOBOZ3",
streetname = "Vinewood Street3",
photohint = "./img/icons/bgmap.png",
hintcoords = vec3(-1419.97, 155.69, 55.38),
vehiclespawncoords = {
[1] = {
["npc_weapon"] = "weapon_assaultrifle",
["vehicle_coord"] = vec4(-1129.24, 311.52, 66.18, 173.19),
["dog_coords"] = vec4(-1127.72, 302.92, 66.23, 135.83),
["npc_coords"] = {
vec4(-1134.83, 297.27, 66.57, 119.38),
vec4(-1127.68, 316.42, 66.18, 346.15),
vec4(-1106.28, 295.58, 64.9, 181.97),
vec4(-1103.25, 314.62, 66.99, 330.09),
},
},
[2] = {
["npc_weapon"] = "weapon_assaultrifle",
["vehicle_coord"] = vec4(-1532.36, 84.04, 56.74, 321.7),
["dog_coords"] = vec4(-1535.56, 92.37, 56.77, 269.64),
["npc_coords"] = {
vec4(-1528.59, 102.27, 56.75, 207.89),
vec4(-1518.47, 96.77, 56.57, 151.74),
vec4(-1521.89, 82.39, 56.59, 347.89),
vec4(-1535.9, 85.96, 56.78, 270.62),
},
},
[3] = {
["npc_weapon"] = "weapon_assaultrifle",
["vehicle_coord"] = vec4(-1591.08, -58.77, 56.48, 271.67),
["dog_coords"] = vec4(-1580.47, -64.53, 56.72, 335.15),
["npc_coords"] = {
vec4(-1585.79, -62.25, 56.48, 283.5),
vec4(-1598.99, -56.46, 56.94, 87.13),
vec4(-1575.63, -52.95, 56.89, 199.76),
},
},
[4] = {
["npc_weapon"] = "weapon_assaultrifle",
["vehicle_coord"] = vec4(-1555.14, 20.61, 58.66, 354.03),
["dog_coords"] = vec4(-1548.66, 25.06, 58.36, 64.6),
["npc_coords"] = {
vec4(-1558.9, 26.47, 58.63, 294.63),
vec4(-1558.15, 32.48, 58.41, 186.56),
vec4(-1568.52, 26.47, 59.55, 309.3),
vec4(-1553.84, 15.97, 62.17, 343.04),
},
},
},
vehicles = {
"italirsx",
"entity3",
"zeno",
"thrax",
}
}
},
}
Config.JobCoords = {
blip = { -- or false
sprite = 198,
color = 1,
name = "Sell Vehicle Items",
scale = 0.7,
},
ped = "s_m_m_cntrybar_01",
coords = vec4(-499.27, -1731.45, 17.92, 113.34),
}
Config.SellCoords = {
blip = { -- or false
sprite = 198,
color = 1,
name = "Sell Vehicle Items",
scale = 0.7,
},
ped = "s_m_m_cntrybar_01",
coords = vec4(-512.29, -1738.15, 18.28, 319.32),
}
Config.SellItems = {
["carradio"] = {
label = "Car Radio",
itemname = "carradio",
price = 350,
level = 1,
photo = "nui://ox_inventory/web/images/engine.png",
-- photo = "./img/icons/carradio.png",
boost = 20, --price will be effect like %20 increase or false
},
["engine"] = {
label = "Engine",
itemname = "engine",
price = 750,
level = 2,
photo = "nui://ox_inventory/web/images/engine.png",
boost = false, --price will be effect like %20 increase or false
},
["wheel"] = {
label = "Wheel",
itemname = "wheel",
price = 750,
level = 2,
photo = "nui://ox_inventory/web/images/wheel.png",
boost = false, --price will be effect like %20 increase or false
},
["door"] = {
label = "Door",
itemname = "door",
price = 750,
level = 2,
photo = "nui://ox_inventory/web/images/door.png",
boost = false, --price will be effect like %20 increase or false
},
["trunk"] = {
label = "Trunk",
itemname = "trunk",
price = 750,
level = 2,
photo = "nui://ox_inventory/web/images/trunk.png",
boost = false, --price will be effect like %20 increase or false
},
["hood"] = {
label = "Hood",
itemname = "hood",
price = 750,
level = 2,
photo = "nui://ox_inventory/web/images/hood.png",
boost = false, --price will be effect like %20 increase or false
},
}
Config.ShreadParts = {
radio = {
itemname = "carradio",
label = "Remove The Car Radio",
animDict = "mini@repair",
animName = "fixing_a_player",
duration = 3000,
scenario = nil
},
exhaust = {
itemname = "exhaust",
label = "Remove The Exhaust",
animDict = "amb@world_human_vehicle_mechanic@male@base",
animName = "base",
duration = 8000,
scenario = nil
},
door1search = {
itemname = "door",
label = "Search Front Left Seat",
animDict = "amb@prop_human_bum_bin@idle_b",
animName = "idle_d",
duration = 3000,
scenario = nil
},
door2search = {
itemname = "door",
label = "Search Rear Left Seat",
animDict = "amb@prop_human_bum_bin@idle_b",
animName = "idle_d",
duration = 3000,
scenario = nil
},
door3search = {
itemname = "door",
label = "Search Front Right Seat",
animDict = "amb@prop_human_bum_bin@idle_b",
animName = "idle_d",
duration = 3000,
scenario = nil
},
door4search = {
itemname = "door",
label = "Search Rear Right Seat",
animDict = "amb@prop_human_bum_bin@idle_b",
animName = "idle_d",
duration = 3000,
scenario = nil
},
door1 = {
itemname = "door",
label = "Remove The Front Left Door",
animDict = "missheistdockssetup1clipboard@base",
animName = "base",
duration = 3000,
scenario = "WORLD_HUMAN_WELDING"
},
door2 = {
itemname = "door",
label = "Remove The Rear Left Door",
animDict = "missheistdockssetup1clipboard@base",
animName = "base",
duration = 3000,
scenario = "WORLD_HUMAN_WELDING"
},
door3 = {
itemname = "door",
label = "Remove The Front Right Door",
animDict = "missheistdockssetup1clipboard@base",
animName = "base",
duration = 3000,
scenario = "WORLD_HUMAN_WELDING"
},
door4 = {
itemname = "door",
label = "Remove The Rear Right Door",
animDict = "missheistdockssetup1clipboard@base",
animName = "base",
duration = 3000,
scenario = "WORLD_HUMAN_WELDING"
},
hood = {
itemname = "hood",
label = "Remove The Hood",
animDict = "mini@repair",
animName = "fixing_a_player",
duration = 3500,
scenario = nil
},
trunk = {
itemname = "trunk",
label = "Remove The Trunk",
animDict = "mini@repair",
animName = "fixing_a_player",
duration = 3500,
scenario = nil
},
wheel1 = {
itemname = "wheel",
label = "Remove The Front Left Wheel",
animDict = "anim@amb@clubhouse@tutorial@bkr_tut_ig3@",
animName = "machinic_loop_mechandplayer",
duration = 4000,
scenario = nil
},
wheel2 = {
itemname = "wheel",
label = "Remove The Front Right Wheel",
animDict = "anim@amb@clubhouse@tutorial@bkr_tut_ig3@",
animName = "machinic_loop_mechandplayer",
duration = 4000,
scenario = nil
},
wheel3 = {
itemname = "wheel",
label = "Remove The Rear Left Wheel",
animDict = "anim@amb@clubhouse@tutorial@bkr_tut_ig3@",
animName = "machinic_loop_mechandplayer",
duration = 4000,
scenario = nil
},
wheel4 = {
itemname = "wheel",
label = "Remove The Rear Right Wheel",
animDict = "anim@amb@clubhouse@tutorial@bkr_tut_ig3@",
animName = "machinic_loop_mechandplayer",
duration = 4000,
scenario = nil
},
engine = {
itemname = "engine",
label = "Remove The Engine",
animDict = "amb@world_human_vehicle_mechanic@male@idle_a",
animName = "idle_a",
duration = 5000,
scenario = nil
},
}
Config.SeatRandomItem = {
[1] = {
itemname = "water_bottle",
min = 1,
max = 5,
},
[2] = {
itemname = "cleaningkit",
min = 1,
max = 5,
},
}
Config.BackEngineVehicles = {
[`ninef`] = true,
[`adder`] = true,
[`vagner`] = true,
[`t20`] = true,
[`infernus`] = true,
[`zentorno`] = true,
[`reaper`] = true,
[`comet2`] = true,
[`jester`] = true,
[`jester2`] = true,
[`cheetah`] = true,
[`cheetah2`] = true,
[`prototipo`] = true,
[`turismor`] = true,
[`pfister811`] = true,
[`ardent`] = true,
[`nero`] = true,
[`nero2`] = true,
[`tempesta`] = true,
[`vacca`] = true,
[`bullet`] = true,
[`osiris`] = true,
[`entityxf`] = true,
[`turismo2`] = true,
[`fmj`] = true,
[`re7b`] = true,
[`tyrus`] = true,
[`italigtb`] = true,
[`penetrator`] = true,
[`monroe`] = true,
[`ninef2`] = true,
[`stingergt`] = true,
[`surfer`] = true,
[`surfer2`] = true,
[`comet3`] = true,
[`italirsx`] = true,
}
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